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Juego Snake en Arduino con Matriz LED 8x8

Componentes y materiales

Arduino Proto Shield × 1
Arduino UNO × 1
Joystick analógico (genérico) × 1
Cables jumper Macho/Hembra × 1
Matriz LED 8x8 (SparkFun LED Array) × 1

Aplicaciones y servicios online

Arduino IDE enlace

Sobre este proyecto

Hice una consola de juegos con estructura de Meccano/Erector y usé el código de Sergey Royz (¡échale un vistazo!), añadiendo mejoras y aumentando velocidad para movimiento fluido. No explico la estructura (haz la tuya), pero necesitas una. ¡Diviértete! Comenta dudas o ideas para próximos proyectos. Mi Fritzing no funcionaba, así que te cuento las conexiones:

Esquemático:

Conecta el Proto Shield al Arduino UNO para tener más pines GND y 5V sin protoboard.

Matriz LED 8x8:

Joystick:

Código

Snake (C/C++)

Copia y pega el código:

/**
 * Snake
 * Implementación del clásico juego Snake
 * La serpiente se mueve constantemente y el jugador
 * debe evitar chocar consigo misma y los bordes.
 * Al comer crece y acelera un poco.
 *
 * 23 Jun 2016
 * by Sergey Royz y hunter Buzzell
 */
#include <LedControl.h>
/* Pines Joystick */
#define VRX A0
#define VRY A1
#define SW 2
/* Pines Display */
#define CLK 8
#define CS 9
#define DIN 10
#define SIZE 8
#define ADVANCE_DELAY 20

int snake[SIZE*SIZE][2];
int length;
int food[2], v[2];
bool is_game_over = false;
long current_time, prev_advance;
int blink_count;
const short messageSpeed = 5;
LedControl lc = LedControl(DIN, CLK, CS, 1);

void init_game() {
  prev_advance = current_time = 0;
  blink_count = 3;
  int half = SIZE / 2;
  length = SIZE / 3;
  for (int i = 0; i < length; i++) {
    snake[i][0] = half - 1;
    snake[i][1] = half + i;
  }
  food[0] = half + 1; food[1] = half - 1;
  v[0] = 0; v[1] = -1;
}

void render() {
  for (int i = 0; i < length; i++)
    lc.setLed(0, snake[i][0], snake[i][1], 1);
  lc.setLed(0, food[0], food[1], 1);
}

void clearScreen() {
  for (int x = 0; x < SIZE; x++)
    for (int y = 0; y < SIZE; y++)
      lc.setLed(0, x, y, 0);
}

/** Mueve la serpiente. Devuelve true si game over */
bool advance() {
  int head[2] = {snake[0][0] + v[0], snake[0][1] + v[1]};
  if (head[0] < 0 || head[0] >= SIZE || head[1] < 0 || head[1] >= SIZE) {
    delay(1000); showGameOverMessage(); return true;
  }
  for (int i = 0; i < length; i++)
    if (snake[i][0] == head[0] && snake[i][1] == head[1]) {
      delay(1000); showGameOverMessage(); return true;
    }
  bool grow = (head[0] == food[0] && head[1] == food[1]);
  if (grow) {
    length++;
    randomSeed(current_time);
    food[0] = random(SIZE); food[1] = random(SIZE);
  }
  for (int i = length - 1; i >= 0; i--) {
    snake[i + 1][0] = snake[i][0];
    snake[i + 1][1] = snake[i][1];
  }
  snake[0][0] += v[0]; snake[0][1] += v[1];
  return false;
}

void setup() {
  pinMode(SW, INPUT_PULLUP);
  pinMode(VRX, INPUT); pinMode(VRY, INPUT);
  attachInterrupt(digitalPinToInterrupt(SW), restart, RISING);
  lc.shutdown(0, false); lc.setIntensity(0, 8);
  init_game(); render();
}

void loop() {
  if (!is_game_over) {
    clearScreen(); render();
    if (current_time - prev_advance > ADVANCE_DELAY) {
      is_game_over = advance(); prev_advance = current_time;
    }
  } else {
    while (blink_count > 0) {
      clearScreen(); delay(300); render(); delay(300); blink_count--;
    }
  }
  readControls(); current_time++;
}

void restart() { init_game(); is_game_over = false; }

void readControls() {
  int dx = map(analogRead(VRX), 0, 906, 2, -2);
  int dy = map(analogRead(VRY), 0, 906, -2, 2);
  if (dx != 0) dx = dx / abs(dx);
  if (dy != 0) dy = dy / abs(dy);
  if (dy != 0 && v[0] != 0) { v[0] = 0; v[1] = dy; }
  if (dx != 0 && v[1] != 0) { v[0] = dx; v[1] = 0; }
}

const PROGMEM bool gameOverMessage[8][90] = {
  {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,1,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,0,1,0,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,0,0,0,1,1,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0}
};

void showGameOverMessage() {
  for (int d = 0; d < sizeof(gameOverMessage[0]) - 7; d++) {
    for (int col = 0; col < 8; col++) {
      delay(messageSpeed);
      for (int row = 0; row < 8; row++)
        lc.setLed(0, row, col, pgm_read_byte(&(gameOverMessage[row][col + d])));
    }
  }
}

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